; If you are not using legacy events, you can remove this file,
; as long as you also remove getLegacyEvents.lua as well.

; ;The (commented out) events in this file were used for testing
; there is no harm in replacing this file.  In fact, it is ;expected.

@BEGINEVENTS

;@IF
;bribeunit
;who=Romans
;whom=Babylonians
;unittype=0
;@THEN
;TEXT
;"Bribe Unit Legacy Text"
;ENDTEXT
;@ENDIF

;@IF
;citydestroyed
;city=Babylon
;owner=Babylonians
;@THEN
;TEXT
;"city destroyed Legacy Text"
;ENDTEXT
;@ENDIF

;@IF
;CityProduction
;builder=romans
;unit=settlers
;@THEN
;TEXT
;City Production legacy Text
;ENDTEXT
;@ENDIF

;@IF
;citytaken
;city=Babylon
;attacker=Romans
;defender=Babylonians
;@THEN
;TEXT
;"city taken Legacy Text"
;ENDTEXT
;@ENDIF

;@IF
;turninterval
;interval=1
;@THEN
;TEXT
;Every turn legacy text
;ENDTEXT
;@ENDIF

;@IF
;ScenarioLoaded
;@THEN
;TEXT
;Scenario Loaded Legacy Text
;ENDTEXT
;@ENDIF


;@IF
;unitkilled
;unit=settlers
;attacker=romans
;defender=babylonians
;@THEN
;TEXT
;Unit killed legacy event
;ENDTEXT
;@ENDIF

;@IF
;alphacentauriarrival
;race=Romans
;size=AnySize
;@THEN
;TEXT
;Romans arrive at AC Legacy
;ENDTEXT
;EndGameOverride
;@ENDIF

;@IF
;noschism
;defender=romans
;@THEN
;TEXT
;Romans don't schism
;ENDTEXT
;@ENDIF

;@IF
;negotiation
;talker=romans
;talkertype=humanorcomputer
;listener=babylonians
;listenertype=humanorcomputer
;@THEN
;@ENDIF





@ENDEVENTS
